Which seems to drain German manpower in quick time. It's a gruelling slog but eventually the giant will fall. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. Help would be appreciated. Contents 1 Geography 2 Events Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. Defense in depth. "You will not argue with, comment on or question the actions/authority/ or comments of the Paradox staff (Administrators, Moderators, etc.) I wonder if its more rational to use Stalin Line. Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer I think it must be something wrong with that, be it the fact I can't produce enough of those without running out of equipment or something along those lines. Each one is dedicated to smashing the front. If you think that for every problem there is a simple and easy solution, either you don't understand what is a problem or you don't understand what is a solution. He had good air cover too by fighters and some tanks if I remember correctly. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). I want to do a historical Soviet Union playthrough (no rushing Germany in 1936 through Poland), however, no matter what I do I never seem to have enough or strong enough divisions to defend against Barbarossa. and our But i have lost campaign after campaign every single time when attempting to invade the USSR. . Archived post. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. It will stress your tungsten though. Those will open several fronts for Stalin to worry about. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy.
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