When I venture into black its most commonly for Leovold, Emissary of Trest or to try to play Storm. Go into it if see Sulfuric Vortex or Goblin Guide late. Splashing is often correct in the green ramp decks, hence I called them "Green X". } We play Legion's Landing, swing, play an Ophiomancer, and Strip Mine their Swamp to keep them off tutor mana. There are some truly incredible non-basic lands to be looking out for in the cube. They draw 7 cards and play Liliana of the Veil, discarding Iona, Shield of Emeria, play Looter Il-Kor, and swing with Griselbrand going back up to 20. Beyond that, cards like Sulfuric Vortex, Mother of Runes, Entomb, Mana Leak, or anything that provides some identity to your deck are fine places to start. 1 cards Expect gorgeous art, a heartstring-tugging dog, and pink. Mana Drain gets a nice two-for-one here on being interactive and giving an absurd mana boost. I hope the information provided here is helpful for those of you looking to tighten your skills in high-power environments. Land Destruction: You are the deck that wants Strip Mine, Wasteland and occasionally even Rishadan Port. Storm is the textbook of example of a parasitic archetype, and below I've included a sample decklist from a January 2021 Vintage Cube draft by Caleb Gannon. An easier way to end up with a solid black deck is to build around Recurring Nightmare. Young Pyromancer, Expressive Iteration, Mana Drain, Counterspell, Dack Fayden, and Vendilion Clique are all great ways to get started. Personally I have much more fun with Ancestral Recall, though I do currently take Oko over everything else. Blue is plainly the most powerful color in Vintage Cube (evidenced by the fact that the only nonartifact card in this tier is a blue card) and there are also the most blue cards in the Cube list as compared to the other colors. Another tip that a lot of players commonly look over is the significance and importance of non-basic lands in the Cube. Past those two, you're looking for a critical mass of 1 and 2 mana ramp cards and then the real top end game-ending haymakers. Chase Carroll recaps their favorite cards from each Secret Lair in the Spring Superdrop. Ramping cards like these out, especially ones with protection, are the easiest way to win the game on turn 1 or 2. It is powerful on occasion, though if youre not winning the turn you cast it with something like Thousand-Year Storm, its more likely than you might think that your opponent will just annihilate you with some Eldrazi. The most common splash color is blue for card draw spells like Compulsive Research, or for Counterspells or for Opposition which is its own lock-out win condition. I play Parallax Wave, target Griselbrand and hope for a miracle. Laelia, the Blade Reforged is one that Ive been playing in the original Twobert since its release and has been great there. Much like my notes on drafting blue, you should worry about win conditions later. This is an incredibly low cost way to please a lot of players, and kudos to Carmen for doing so. Rofellos, Llanowar Emissary and other cheap green mana creatures present a clear path to a deck that generates a lot of mana, though these decks tend to be more vulnerable to creature removal than other decks.