Let me know in the comments below or come chat about it in the official Draftsim Discord. I could see myself playing this in a mass-counterspells deck with a commander like Baral, Chief of Compliance, but nowhere else really. When this Class becomes level 3, target land you control becomes a creature with haste and This creatures power and toughness are each equal to the number of lands you control. Its still a land. A 6/6 for four mana is just good considering that most extra-turn spells are five mana. That said, there is always the argument of "why not both?" That said, Uro costs a pretty penny; for a cheaper Simic alternative, consider "Growth Spiral.". With over 25 years of cards to parse through,Magic has a truly incredible number of special, unique, and powerful land cards. Its still a land. Liege of the Tangle is the kind of massive obtuse card I come to Commander night to play. Id have loved to see this give trample. Whether it's shutting down powerful lands or simply shutting down basic lands, Strip Mine is a versatile threat. Currently there are 25 cards that are printed as forests, 2 of these are the basic lands (regular and snow covered) the other 23 are non-basics. As you may have guessed the is the number of loyalty counters it comes in with. I thnk that would be a good green removal spell. Colorless animate land cards suck, theres no getting around that. {5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. Okay, the Staff wasn't even in print during the early days of EDH, but versions of it that cared less about Swamps and more about black spells definitely saw play around much more casual tables (though even back then, they shouldn't have). This may be only a slight change in wording on the card, but it makes a huge difference. You may put a permanent card from among the milled cards into your hand. Titania serves as a fierce 5/3 elemental with trample, and as soon as she arrives, she plays a land from your graveyard onto the field, helping recover lost terrain. Pumping mana into it will give it new counters with each activation, meaning it can be used as both a small blocker or a single-hit kill condition with enough counterspells to support it. 2: Mill three cards. All lands you control become 1/1 creatures until end of turn. Koth of the Hammer blows other cards out of the water. 2023 Wizards. Genju of the Fields, from Betrayers of Kamigawa, is one of the older cards here. Each player puts the cards they revealed this way into their hand and the rest on the bottom of their library in a random order. Those lands become 4/4 Elemental creatures with trample. These are interesting because they are almost exact opposites of each other when considering which decks want to play them: Defile wants to see play in faster, most likely more powerful versions of mono-black, while Corrupt has been a mainstay of black-loving durdlers everywhere since the inception of Elder Dragon Highlander.
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