You have to work around the grimoire system. Sign Up Forums The Outer Worlds 2 Avowed Pentiment Grounded The Phantom (Blood Mage/Assassin Spellblade), The Sanguinist (Blood Mage/Helwalker Sage), Avowed: Every God As Seen In Pillars Of Eternity. Arcane Veil is great BUT its per rest. Eder Tank. A well-built Wizard likely has a very high Might score because this is the attribute that governs spell damage. The idea here is to repay pain with interest. Foremost you need companions that keep you out of trouble. Then again, most people say the only thing you need to optimise Citzals in terms of talents is two handed weapon talent so it's not like you couldn't take that and leave the option to use it always open to yourself. However, in the long term, it's better than Barbaric Yell. Summons a ghostly duplicate of the caster at the target location. This is a variant Monk built around the Long Pain Fists. The caster gains +10 DR and +20 to all defences for 60s. Foes caught in the area of effect are Blinded for 20s. Then post some details about your companions and what they can do. Number on the selection bar shows how many spells of specific level can be still casted before resting. Frontline wizards are totally viable because they have access to powerful summoned weapons (through wizard spells), can cast buffs and have interesting movement/crowd control options. Use a health leech spell to heal yourself after using the blood sacrifice ability. Blast also works incredibly well with the Golden Gaze and the spell Kalakoth's Minor Blights. Wouldn't a fire godlike do well for the scion of flame frontline version of this build? PS It's good to have those per fight casts, but honestly imo it would be better to have Sorcereror some kind of it in game PS It's good to have those per fight casts, but honestly imo it would be better to have Sorcerer or some kind of it in game That said this is a very durable class if played right. The Phantom's effectiveness can be further boosted with Arkemyr's Grimoire, which gives them access to Arkemyr's Brilliant Departure. Come, Come, Soft Winds; Blessed Was Wengridh; But Reny Daret's Ghost MIG: 16, CON: 10, DEX: 16, PER: 12, INT: 16, RES: 8, MIG: 15, CON: 10, DEX: 16, PER: 10, INT: 18, RES: 9, MIG: 16, CON: 10, DEX: 16, PER: 12, INT: 14, RES: 10, MIG: 20, CON: 10, DEX: 16, PER: 10, INT: 16, RES: 6, MIG: 18, CON: 18, DEX: 8, PER: 14, INT: 8, RES: 12, MIG: 19, CON: 10, DEX: 10, PER: 12, INT: 12, RES: 15, MIG: 15, CON: 8, DEX: 18, PER: 12, INT: 17, RES: 8, MIG: 14, CON: 10, DEX: 15, PER: 16, INT: 15, RES: 8, MIG: 17, CON: 10, DEX: 18, PER: 15, INT: 10, RES: 8, MIG: 14, CON: 9, DEX: 18, PER: 18, INT: 9, RES: 10, MIG: 16, CON: 8, DEX: 14, PER: 14, INT: 18, RES: 8, Arkemyr's Dazzling Lights; Chill Fog; Slicken; Wizard's Double, Concelahaut's Corrosive Siphon; Fetid Caress, Deleterious Alacrity of Motion; Kalakoth's Minor Blights, Llengrath's Warding Staff; Tayn's Chaotic Orb, Caedebald's Blackbow; Wall of Many Colors, MIG: 18, CON: 10, DEX: 15, PER: 12, INT: 15, RES: 8, Concelhaut's Parasitic Staff; Eldritch Aim; Spirit Shield; Wizard's Double, Infuse with Vital Essence; Merciless Gaze, Deleterious Alacrity of Motion; Expose Vulnerabilities, Citzal's Spirit Lance; Llengrath's Safeguard, Minoletta's Precisely Piercing Blast; Arkemyr's Capricious Hex, Llengrath's Warding Staff; Wall of Draining, Major Grimoire Imprint; Minoletta's Piercing Sigil.
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